![]() Here's an example from a mission I encountered about halfway in. Just Cause 4 isn't short on the first kind of story, of course. This guy was dead.and I think I killed him.and then I attached him to my car.? And to a balloon.? And I drove around for another half hour? The other kind of story - you could call it the Larry Story - is defined by its pauses: confusion, disbelief, slow realisation, shame. The first kind of story is breathless - action piled upon improbable reaction with no pauses in the telling whatsoever. There are two kinds of story generated by a Just Cause game, I reckon.
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